Login
Home
/
Guides
/
Phasmophobia Trophy Guide
Back

Phasmophobia Trophy Guide

Updated 2026-11-02
0.0
Zoinks! Ruh-roh! A ghost is on the loose! Grab your Scooby Snacks and flashlight it's time to solve mysteries, dodge spooky hunts, upgrade your gadgets, and uncover all trophies before you get scared out of your socks! Jinkies!
Game
Phasmophobia
Collaborators
PS5 • Steam • Xbox
4/10 · Balanced
80 - 100 hours
0
favorites
9
views
0%
approval

Trophy Roadmap

Use this roadmap to understand the main path through Phasmophobia. Review the difficulty, estimated time, platform coverage, walkthrough notes, and trophy-specific tips before starting your next clean-up run.

Walkthrough

Tap a section to jump or scroll through the detailed breakdowns below.

The Training Phase & Investigation Basics

Mastering Phasmophobia requires a mix of investigative precision, map knowledge, and survival instincts.
Start by incorporating identity detection, evidence gathering, and survival basics on lower difficulties.
Best maps for quick runs and practice are Tanglewood Drive and Edgefield Road. They both feature compact layouts that allow for rapid setup, fast evidence collection, and quick exits.
Focus on learning ghost behaviors, managing your sanity pool, and practicing line-of-sight looping techniques around kitchen islands or tables during hunts.
Consistently complete all three contract objectives, correctly identify the ghost type, and learn how to survive your first few hunts without relying entirely on hiding spots.

Here is a breakdown of ghost information

Ghost
Evidence
Hunt Threshold
Ghost Speed
Giveaway
Excluder
Hidden Ability / Notes
Spirit
EMF 5, Spirit Box, Ghost Writing
50%
1.7 m/s
Hunts before 3 mins are up after being smudged.
Using a Smudge Stick (smudging) prevents hunts for 3 mins (instead of 1.5 mins).
Smudge during a hunt at low sanity; if it takes ~3 mins to hunt again, it's likely a Spirit.
Wraith
EMF 5, Spirit Box, DOTS
50%
1.7 m/s
Never steps in salt.
Salt footprints.
May teleport to a player, generating random EMF readings. Never leaves footprints in salt.
Phantom
Spirit Box, UV, DOTS
50%
1.7 m/s
Disappears after taking a photo (no photo static).
Reduces sanity when looked at.
Flashes much slower during hunts (every 1-2s instead of 0.3-1s). Taking a photo makes it vanish without photo noise.
Poltergeist
Spirit Box, UV, Ghost Writing
50%
1.7 m/s
Multi-throw (throws multiple items at once).
Throws objects further and constantly interacts with items.
Throws almost every object in its path during a hunt.
Banshee
Ghost Orbs, UV, DOTS
50% (Target Sanity)
1.7 m/s
Unique screaming sound on Parabolic Microphone.
Ignores non-target players during hunts.
Targets one specific player at a time and bases hunt threshold solely on the target's sanity. Prefers singing ghost events.
Jinn
EMF 5, Freezing Temps, UV
50%
1.6 – 2.5 m/s
Doesn't directly turn off the breaker. You can get EMF next to the breaker without it flipping.
It can drain 25% of the sanity of nearby players when the breaker is ON.
Moves extremely fast (2.5 m/s) towards distant players in line of sight when the fuse box is enabled. Can't turn off the fuse box directly.
Mare
Ghost Orbs, Spirit Box, Ghost Writing
60% (Light Off) 40% (Light On)
1.7 m/s
Turns off a light switch immediately after a player turns it on.
Turns on a light.
Higher hunt threshold in the dark. Roams more if the room light is turned on.
Revenant
Ghost Orbs, Freezing Temps, Ghost Writing
50%
1.0 m/s (Idle) 3.0 m/s (Chasing)
Extremely slow footsteps when not chasing; extremely fast when spotting a player or equipment.
Fast/Normal Footsteps when wandering.
Moves at 3 m/s when it detects a player through line of sight, electronics, or voice, then slowly decelerates upon reaching the last known position.
Shade
EMF 5, Freezing Temps, Ghost Writing
35%
1.7 m/s
Hunts or events from the same room a player is in when sanity is low.
Unable to do throws, events, or hunts when a player is in the same room when sanity is above 35%.
Incredibly shy. Low activity when players are together in the house. Will appear as a shadow in Summoning Circles.
Demon
Freezing Temps, UV, Ghost Writing
70% (100% Ability)
1.7 m/s
Hunts at high sanity / Burns crucifixes rapidly.
Smudging prevents hunts for only 1 min. Hunt cooldown is only 20s.
Has a rare ability to hunt at any sanity percentage. Increases Crucifix range to 5 meters.
Yurei
Ghost Orbs, Freezing Temps, DOTS
50%
1.7 m/s
Yurei Door Slam: Touches and fully slams a door shut with delayed audio outside of events.
Sanity drains unusually fast.
Ability drains 15% sanity of nearby players when slamming a door. Smudging traps it in its room for 90 seconds.
Oni
EMF 5, Freezing Temps, DOTS
50%
1.7 m/s
An Oni will disappear much less often while hunting.
Oni can't do mistball.
Drains double sanity during ghost events when looked at. Much more active and visible in full form during events.
Yokai
Ghost Orbs, Spirit Box, DOTS
50% (80% Talking)
1.7 m/s
Cannot detect active equipment or voices during a hunt beyond 2–3 meters.
Talking near it can trigger a hunt up to 80% sanity.
Has severely limited hearing and electronics detection during hunts (2–3 meters only).
Hantu
Ghost Orbs, Freezing Temps, UV
50%
1.4 – 2.7 m/s
Freezing breath visible from the ghost during hunts (when breaker is off).
No Freezing Temps evidence. Turns on fuse box.
Speed relies entirely on room temperature (faster in cold rooms). Does not speed up with Line of Sight. High breaker turn-off chance.
Goryo
EMF 5, UV, DOTS
50%
1.7 m/s
DOTS visible to the naked eye without a video camera.
No DOTS evidence.
DOTS can ONLY be seen through a camera and when no players are in the ghost room. Rarely roams far from its room.
Myling
EMF 5, UV, Ghost Writing
50%
1.7 m/s
Higher chance of singing ghost events.
Hunt footsteps heard from far away.
Footsteps are quiet during hunts—can only be heard when it is very close to the player (closer than electronic interference range).
Onryo
Ghost Orbs, Spirit Box, Freezing Temps
60%
1.7 m/s
Burns a crucifix while a lit candle is right on top of it.
Blowing out candles can trigger hunts.
Flame acts like a crucifix (4m range). Blowing out a candle 3 times (or randomly) forces a hunt attempt if no other flame is nearby.
The Twins
EMF 5, Spirit Box, Freezing Temps
50%
1.35 m/s or 1.87 m/s
"Twinteractions" – Simultaneous interactions in two separate rooms.
Identical hunt speeds on consecutive hunts.
Either the main ghost (10% slower) or decoy (10% faster) can initiate the hunt. Produces simultaneous activity interactions.
Raiju
EMF 5, Ghost Orbs, DOTS
50% (65% near active electronics)
1.7 m/s (Base) 2.5 m/s (Near electronics)
Speed rapidly fluctuates based on nearby active player electronics.
Moves crazy fast near active equipment.
Hunts at 65% sanity if player electronics are active nearby. Moves at high speed (2.5 m/s) when near active electrical items.
Obake
EMF 5, Ghost Orbs, UV
50%
1.7 m/s
6-finger handprints or 2 thumbs on a light switch.
No UV evidence.
75% chance to leave fingerprints on interaction. Has a 6.66% chance to temporarily shape-shift into a different ghost model during hunts.
The Mimic
Spirit Box, Freezing Temps, UV (+ Fake Orbs)
Varies (Mimicked Ghost)
Varies
Shows Ghost Orbs on Nightmare/Insanity despite non-orb evidence configurations.
No Ghost Orbs.
Copies the stats, abilities, and traits of other ghost types. Always displays Ghost Orbs as a secondary fake evidence.
Moroi
Spirit Box, Ghost Writing, Freezing Temps
50%
1.5 m/s (100% Sanity) 2.25 – 3.71 m/s (0% Sanity + LoS)
Crumbling sanity curse applied via Spirit Box or Parabolic Mic.
No Spirit Box evidence.
Gets faster as average team sanity drops. Curses players via Spirit Box / Parabolic Mic, doubling sanity drain and bypassing candle protection.
Deogen
Spirit Box, Ghost Writing, DOTS
40%
3.0 m/s (>2.5m away) 0.4 m/s (<2.5m away)
Heavy breathing noise on Spirit Box (<1m). Extremely slow when close.
Hiding from it successfully.
Always knows where players are hiding during hunts. Moves fast at a distance, but slows to a crawl up close. Must be looped.
Thaye
Ghost Orbs, Ghost Writing, DOTS
75% (Young) 15% (Fully Aged)
2.75 m/s (Young) 1.0 m/s (Aged)
High early activity that drastically declines over time.
Getting faster as the game progresses.
Ages every 2 minutes if a player is in its room. Becomes significantly slower, less active, and harder to trigger as it ages.
Dayan
EMF 5, Ghost Orbs, Spirit Box
65% (Moving nearby) 45% (Still nearby)
Varies
Ghost model is always female.
Ghost model is male.
Reacts to player movement within 10 meters. Player movement increases hunt threshold and speed; standing still lowers both.
Gallu
EMF 5, Spirit Box, UV
60% (Enraged) 50% (Normal) 40% (Weakened)
1.96 m/s (Enraged) 1.70 m/s (Normal) 1.36 m/s (Weakened)
Steps through 3–5 salt piles within seconds.
Only steps on 1 salt pile out of multiple; avoids salt near crucifixes.
Has 3 states (Enraged, Normal, Weakened). Incense and Crucifixes cause it to enrage. Enters Weakened state after a hunt ends.
Obambo
Ghost Writing, UV, DOTS
65% (Aggressive) 10% (Calm)
1.96 m/s (Aggressive) 1.45 m/s (Calm)
Aggressive state immediately upon unlocking the front door.
Twin interactions.
Alternates between Aggressive and Calm on a timer (1 min upon initial door unlock, then every 2 minutes).
Kormos
Ghost Orbs, Spirit Box, UV
70% (Sprinting) 50% (Walking/Still)
2.21 m/s (Waypoint search) 1.70 m/s (Default)
Ignores stationary players in line of sight.
Detects stationary players easily.
Detects footstep sounds and hates players sprinting in its room. High hunt threshold against sprinting players.
Aswang
Freezing Temps, Ghost Writing, DOTS
50%
1.53 – 2.53 m/s
Ends the hunt instantly upon catching a player inside an official hiding spot instead of killing them.
Kills players inside lockers/closets.
Varying hunt base speed. Reaching a player hiding inside a locker or official hiding spot ends the hunt immediately.
Deildegast
EMF 5, Ghost Writing, DOTS
50%
3.0 m/s (Initial) 0.4 m/s (Max interactions)
Starts extremely fast but becomes slower with every object/switch interaction players perform.
Consistently fast speed after high interaction counts.
Speed scales down negatively with environmental interactions performed by players (light switches, item moves). Resets speed to 3.0 m/s after each hunt.
Some information credited to

Core Progression & Objective Grind

Once you are comfortable surviving regular contracts, shift your focus to account progression and specific milestone achievements. Grind contracts to unlock Tier II and Tier III equipment (such as the Parabolic Microphone, Head Gear, and stronger EMF Readers), which make finding evidence significantly easier on Professional and Nightmare difficulties. To rank up efficiently and bypass the slow early-game grind, you'll need to maximize your XP Multiplier while keeping contract times as short as possible. This is because money earned equals experience gained; speed and risk management are your best tools. Playing on standard Amateur or Intermediate difficulties yields very little XP. To scale up fast, utilize custom difficulties or high-tier preset contracts: - Play on Nightmare Preset or Custom High Multipliers. With this aim for custom multipliers ranging from x6.0 to nearly x10.0 by tweaking parameters like player speed, ghost speed, and starting sanity. - Reduce the Evidence Count by dropping the evidence given to 0 or 1. Relying on ghost behaviors during hunts (like speed variations or sound cues) rather than waiting around for three pieces of evidence saves massive amounts of time. - Fast Extractions: On custom setups designed for quick XP, your goal is to pop in, complete easy objectives (like using a smudge stick or getting an EMF reading), make an educated guess or behavioral identification, and leave immediately. Stick exclusively to compact maps like Tanglewood Drive or Edgefield Road. Large maps like Sunny Meadows or the non-restricted versions of Camp Woodwind waste precious minutes just walking back and forth. Small maps allow you to locate the ghost room within seconds using a thermometer or audio cues, drastically reducing overall contract duration.

Target "Perfect Investigations"

If you prefer a traditional investigation over quick custom grinds, always aim for a Perfect Investigation Bonus: - Correctly identify the ghost type. - Complete all three optional contract objectives. - Take max-star (3-star) photos of interactions, the ghost, salt footprints, or the bone. - Successfully survive the contract (dying cuts your payout significantly).

Co-op / Carry Lobbies

If you are lower-level and struggling to survive high-multiplier solo runs, join public lobbies or the official Phasmophobia Discord, or the official Hunter's Cabin. Riding along with experienced players running Nightmare or Custom difficulties can net massive XP spikes and teach you advanced looping and survival techniques much faster. Tip: Use custom settings to tweak ghost speed and player speed if you are practicing, but remember that achievements requiring specific multipliers must be done on default custom thresholds. Work through prestige tiers by earning Experience Points (XP) and cash on higher difficulty multipliers. Running custom difficulties (such as 10x or 12x multiplier rulesets) or completing Weekly Challenges accelerates progression significantly without equipment loss risks.

Gold Apocalypse & Special Challenges

Conquering the Apocalypse Challenge on Sunny Meadows (Full) is the ultimate test of survival, map mastery, and zero-evidence deduction. The challenge rewards badges based on your custom multiplier.

Tips, Tricks, and Practice Strategy

- Grind for Tier III Equipment First. Do not attempt this without unlocking your Tier III gear (specifically the Parabolic Microphone, Incense, and Head Gear). The Tier III Parabolic Mic is essential for pinpointing audio cues and ghost locations across the massive asylum wings without wandering blindly. - Master Sunny Meadows (Restricted) before tackling the full map. Practice regular and custom runs on Sunny Meadows Restricted to learn the layout, sounds, door placements, and general navigation in the dark. - Establish a Safe Staging Zone. Haul all necessary items (smudge sticks, photo camera, crucifixes, motion sensors) right inside the front gates or just past the chapel entrance. Do not make long, unprotected treks back to the van once the investigation begins. - Track Hunt Timers: Use an external stopwatch or phone timer. Because sanity is permanently at 0% and evidence is disabled, you need to strictly time hunts to know when it is safe to move or attempt a photo. - Abuse Safe Spots & Line-of-Sight Blockers. Use furniture such as the cots, chapel piano, or specific hallway dividers to break line-of-sight during hunts. - Leverage Tier I Smudge Sticks. Tier III incense is heavily favored for this challenge because it forces the ghost to run blindly away at maximum speed, giving you immediate breathing room without complex looping mechanics.

What Ghosts You Want to Farm For

Because you are playing with zero evidence, you must identify the ghost entirely through behavior, hunt speeds, blinking patterns, and audio cues. When resetting for a good run, look for these specific "gimme" ghosts: 1. Deogen: The absolute best ghost to get. During a hunt, a Deogen will sprint directly at you at maximum speed, but it slows down to an absolute crawl when it gets right next to you. If you hear heavy footsteps screeching to a slow crawl near you, it’s a Deogen instantly. 2. Revenant: Easily identifiable by its speed shift. When it doesn't see you, it moves like a snail (slower than normal). The moment it catches a line of sight on you, it becomes terrifyingly fast. As long as you keep line-of-sight broken, it's very easy to spot. 3. Hantu: Listen to its speed during hunts and watch for its breath if you manage to freeze the room (though this is harder on a large map). Its constant speed changes tied to temperature or its distinct fast hunt profile give it away. 4. Moroi / Thaye: Both feature extreme, distinct baseline speeds. A Thaye starts fast and ages/slows down over time, while a Moroi is consistently much faster than a standard ghost and curses your sanity drain. Their velocity makes them stand out immediately compared to a standard-speed ghost. 5. Phantom: If you try to snap a photo of the ghost during a ghost event and it instantly disappears while keeping the event going without static on your screen, it's a Phantom. Good luck, and godspeed!

Maps

Phasmophobia - Complete Maps Reference Table

Clickable -> High Quality Maps <-
Map Name
Size Category
Common Fuse Box Locations
Cursed Possessions (Spawn Pool)
6 Tanglewood Drive
Small
Garage or Basement
Ouija Board, Haunted Mirror, Tarot Cards, Monkey Paw, Voodoo Doll, Summoning Circle, Music Box
13 Willow Street (Reworked)
Small
Garage or Basement
Ouija Board, Haunted Mirror, Tarot Cards, Monkey Paw, Voodoo Doll, Summoning Circle, Music Box
10 Ridgeview Court
Small
Garage or Basement
Ouija Board, Haunted Mirror, Tarot Cards, Monkey Paw, Voodoo Doll, Summoning Circle, Music Box
42 Edgefield Road
Small
Basement or Utility Room
Ouija Board, Haunted Mirror, Tarot Cards, Monkey Paw, Voodoo Doll, Summoning Circle, Music Box
Camp Woodwind
Small
Utility / Storage Tent Area
Ouija Board, Haunted Mirror, Tarot Cards, Monkey Paw, Voodoo Doll, Summoning Circle, Music Box
Nell's Diner
Small / Medium
Storeroom / Maintenance Closet
Ouija Board (Storeroom), Haunted Mirror (Break Room), Tarot Cards (Front Counter), Monkey Paw (Kitchen), Voodoo Doll (Dining Booth), Summoning Circle (Men's Restroom), Music Box (Manager's Office)
Bleasdale Farmhouse
Medium
Workshop (1F)
Ouija Board, Haunted Mirror, Tarot Cards, Monkey Paw, Voodoo Doll, Summoning Circle, Music Box
Grafton Farmhouse (Reworked)
Medium
Workshop / Storage areas
Ouija Board, Haunted Mirror, Tarot Cards, Monkey Paw, Voodoo Doll, Summoning Circle, Music Box
Prison
Medium
Security / Utility rooms
Ouija Board, Haunted Mirror, Tarot Cards, Monkey Paw, Voodoo Doll, Summoning Circle, Music Box
Maple Lodge Campsite
Medium
Maintenance / Cabin area
Ouija Board, Haunted Mirror, Tarot Cards, Monkey Paw, Voodoo Doll, Summoning Circle, Music Box
Point Hope
Medium
Entry house, kitchen, games room, or master bedroom floors
Ouija Board, Haunted Mirror, Tarot Cards, Monkey Paw, Voodoo Doll, Summoning Circle, Music Box
Brownstone High School
Large
Utility / Electrical closets
Ouija Board, Haunted Mirror, Tarot Cards, Monkey Paw, Voodoo Doll, Summoning Circle, Music Box
Sunny Meadows Mental Institution
Large
Restricted utility rooms / Courtyard corridors
Ouija Board, Haunted Mirror, Tarot Cards, Monkey Paw, Voodoo Doll, Summoning Circle, Music Box

Credit

Big thanks to those who helped with this guide. MillerZero: Photos and Content Myscha: Advisor RipleyReborn: Flare and Tips

Trophy Tips

Detailed notes for each trophy covered in this guide.

Paranormal Perfectionist

Obtain all trophies
Great Job Gang! Mysteries solved and trophies obtained! Ree-hee-hee-hee!

I

Reach Prestige I
Grindy
Refer to
"III" for details on the prestige levels.

II

Reach Prestige II
Grindy
Refer to
"III" for details on the prestige levels.

III

Reach Prestige III
Grindy
In order to prestige, one must reach level 100. Once level 100 is confirmed, the option to prestige is available, and doing so will pop the corresponding prestige trophy. Note that once the prestige is completed, all gear and everything resets back to level 1 and must be upgraded again each time one prestiges. An XP farming method before unlocking custom mode is to play on Nightmare or Professional difficulty on a small map such as Tanglewood Drive or Camp Woodwind. An XP farming method once you reach level 50 is to play on custom difficulty with a high multiplier, such as 12x to 15x, on small maps like Tanglewood or Camp Woodwind.

Banshee Discovered

Successfully identify your first Banshee and survive
Evidence: Ultraviolet, Ghost Orbs, D.O.T.S. Projector Hunt Sanity Threshold: 50% average sanity (Note: It specifically checks and targets the sanity of its chosen single target player rather than team average). Hunt Speed: Standard (1.7 m/s) with standard line-of-sight acceleration. Key Tell: Stalks one specific player and ignores others during hunts; 33% chance for a unique shriek on the Parabolic Microphone.

Demon Discovered

Successfully identify your first Demon and survive
Evidence: Ultraviolet, Ghost Writing, Freezing Temperatures Hunt Sanity Threshold: 70% average sanity (can also trigger a hunt at any sanity level via its special ability). Hunt Speed: Standard (1.7 m/s) with standard line-of-sight acceleration. Key Tell: Extremely aggressive early game, very short hunt cooldowns.

Deogen Discovered

Successfully identify your first Deogen and survive
Evidence: Spirit Box, Ghost Writing, D.O.T.S. Projector Hunt Sanity Threshold: 40% average sanity. Hunt Speed: Variable (0.4 m/s to 3.0 m/s). Sprints at a blinding 3.0 m/s from afar, but slows down to a sluggish crawl (0.4 m/s) when close to you. Key Tell: Always knows where you are (hiding closets fail), but can be easily looped around furniture due to its slow close-range speed.

Goryo Discovered

Successfully identify your first Goryo and survive
Evidence: EMF Level 5, Ultraviolet, D.O.T.S. Projector Hunt Sanity Threshold: 50% average sanity. Hunt Speed: Standard (1.7 m/s). Key Tell: Rarely leaves its room; D.O.T.S. evidence can only be seen through a video camera monitor, not with the naked eye.

Hantu Discovered

Successfully identify your first Hantu and survive
Evidence: Ultraviolet, Ghost Orbs, Freezing Temperatures Hunt Sanity Threshold: 50% average sanity. Hunt Speed: Variable (1.44 m/s to 2.7 m/s). Speed is tied directly to room temperature—slows down in warm areas and surges up to 2.7 m/s in freezing rooms. Key Tell: Always has visible freezing breath during hunts if the breaker is off.

Jinn Discovered

Successfully identify your first Jinn and survive
Evidence: EMF Level 5, Ultraviolet, Freezing Temperatures Hunt Sanity Threshold: 50% average sanity. Hunt Speed: Standard to Fast (1.7 m/s to 2.5 m/s). Surges to 2.5 m/s if a player is more than 3 meters away, the Jinn has line of sight, and the fuse box is on. Key Tell: Doesn't directly turn off the breaker. Can you get EMF next to the breaker without it flipping

Mare Discovered

Successfully identify your first Mare and survive
Evidence: Spirit Box, Ghost Orbs, Ghost Writing Hunt Sanity Threshold: 60% in the dark / 40% in lit rooms. Hunt Speed: Standard (1.7 m/s). Key Tell: Actively targets and turns off light switches or roams more frequently when the lights are on.

Moroi Discovered

Successfully identify your first Moroi and survive
Evidence: Spirit Box, Ghost Writing, Freezing Temperatures Hunt Sanity Threshold: 50% average sanity. Hunt Speed: Fast to Extreme (1.5 m/s up to 3.71 m/s). Scales dynamically with team sanity; the lower the sanity, the faster it runs (reaching max speeds that outrun a player sprint). Key Tell: Spirit Box/Parabolic mic responses double your sanity drain multiplier.

Myling Discovered

Successfully identify your first Myling and survive
Evidence: EMF Level 5, Ultraviolet, Ghost Writing Hunt Sanity Threshold: 50% average sanity. Hunt Speed: Standard (1.7 m/s). Key Tell: Footsteps and vocalizations are completely inaudible during a hunt beyond 12 meters (compared to 20 meters for other ghosts).

Obake Discovered

Successfully identify your first Obake and survive
Evidence: EMF Level 5, Ultraviolet, Ghost Orbs Hunt Sanity Threshold: 50% average sanity. Hunt Speed: Standard (1.7 m/s). Key Tell: Can shapeshift its model for a single blink during hunts and leave unique six-fingered handprints.

Oni Discovered

Successfully identify your first Oni and survive
Evidence: EMF Level 5, Freezing Temperatures, D.O.T.S. Projector Hunt Sanity Threshold: 50% average sanity. Hunt Speed: Standard (1.7 m/s). Key Tell: Highly active physical manifestations; never performs the "airball" mist event.

Onryo Discovered

Successfully identify your first Onryo and survive
Evidence: Spirit Box, Ghost Orbs, Freezing Temperatures Hunt Sanity Threshold: 60% average sanity (40% when near a lit flame; can hunt at any sanity after extinguishing three flames). Hunt Speed: Standard (1.7 m/s). Key Tell: Extinguishing three candle flames triggers an immediate forced hunt.

Phantom Discovered

Successfully identify your first Phantom and survive
Evidence: Spirit Box, Ultraviolet, D.O.T.S. Projector Hunt Sanity Threshold: 50% average sanity. Hunt Speed: Standard (1.7 m/s). Key Tell: Stays invisible for much longer intervals during hunts; taking a photo of it during an event causes it to instantly vanish while the event audio continues to play.

Poltergeist Discovered

Successfully identify your first Poltergeist and survive
Evidence: Spirit Box, Ultraviolet, Ghost Writing Hunt Sanity Threshold: 50% average sanity. Hunt Speed: Standard (1.7 m/s). Key Tell: Throws multiple items simultaneously and hurls nearby objects every 0.5 seconds during hunts.

Raiju Discovered

Successfully identify your first Raiju and survive
Evidence: EMF Level 5, Ghost Orbs, D.O.T.S. Projector Hunt Sanity Threshold: 65% average sanity if active electronic equipment is nearby (otherwise 50%). Hunt Speed: Fast (2.5 m/s) when near active electronics. Key Tell: Speeds up significantly during hunts only if active electronic gear (flashlights, emf, voice box) is nearby and in use.

Revenant Discovered

Successfully identify your first Revenant and survive
Evidence: Ghost Orbs, Ghost Writing, Freezing Temperatures Hunt Sanity Threshold: 50% average sanity. Hunt Speed: Slow to Very Fast (1.0 m/s to 3.0 m/s). Moves like a slow crawl when searching, but surges to a blistering 3.0 m/s the second it detects a player. Key Tell: Terrifying speed shift tied strictly to line-of-sight and player activity like voice or active electronics.

Shade Discovered

Successfully identify your first Shade and survive
Evidence: EMF Level 5, Ghost Writing, Freezing Temperatures Hunt Sanity Threshold: 35% average sanity. Hunt Speed: Standard (1.7 m/s). Key Tell: Extremely shy; will not hunt or perform major events if multiple players are in the same room. If you are in the house and getting low activity, then you level, and it shoots up; it's likely a Shade or a Mimic. Just because it's shy won't stop it from hunting you. Sanity has to be very low.

Spirit Discovered

Successfully identify your first Spirit and survive
Evidence: EMF Level 5, Spirit Box, Ghost Writing Hunt Sanity Threshold: 50% average sanity. Hunt Speed: Standard (1.7 m/s). Key Tell: No active hunt strengths, but smudging it prevents hunts for an extended 180 seconds.

Thaye Discovered

Successfully identify your first Thaye and survive
Evidence: Ghost Orbs, Ghost Writing, D.O.T.S. Projector Hunt Sanity Threshold: Starts at 75% sanity, scaling down incrementally all the way to 15% sanity as it ages over time. Hunt Speed: Variable (2.75 m/s down to 1.0 m/s). Starts hyper-fast and dangerous, but slows down dramatically as it ages. Key Tell: Noticeably slows down and becomes less active the longer you spend time near it.

The Mimic Discovered

Successfully identify The Mimic for the first time
Evidence: Spirit Box, Ultraviolet, Freezing Temperatures + Ghost Orbs (always present as a hidden 4th evidence). Hunt Sanity Threshold: Variable (Copies the threshold and traits of whatever ghost it is currently mimicking). Hunt Speed: Variable (Copies the speed and traits of the ghost it mimics). Key Tell: Always shows Ghost Orbs even on zero-evidence custom difficulty.

The Twins Discovered

Successfully identify The Twins for the first time
Evidence: EMF Level 5, Spirit Box, Freezing Temperatures Hunt Sanity Threshold: 50% average sanity. Hunt Speed: Variable (1.5 m/s or 1.9 m/s), depending on which twin initiates the hunt. Key Tell: Alternates between hunt speeds associated with the main twin and the decoy twin.

Wraith Discovered

Successfully identify your first Wraith and survive
Evidence: EMF Level 5, Spirit Box, D.O.T.S. Projector Hunt Sanity Threshold: 50% average sanity. Hunt Speed: Standard (1.7 m/s). Key Tell: Will never leave footprints in salt piles; can teleport to players.

Yokai Discovered

Successfully identify your first Yokai and survive
Evidence: Spirit Box, Ghost Orbs, D.O.T.S. Projector Hunt Sanity Threshold: 80% average sanity if someone is talking near it. Hunt Speed: Standard (1.7 m/s). Key Tell: Extremely limited hearing range during hunts; cannot track player voices or gear unless they are standing right next to it.

Yurei Discovered

Successfully identify your first Yurei and survive
Evidence: Ghost Orbs, Freezing Temperatures, D.O.T.S. Projector Hunt Sanity Threshold: 50% average sanity. Hunt Speed: Standard (1.7 m/s). Key Tell: Causes heavy sanity drop spikes; smudging a Yurei locks it inside its current room for 90 seconds.

Work Experience

Complete your first contract
Refer to
"Boss" for details on completing contracts.

Rookie

Complete 10 contracts
Refer to
"Boss" for details on completing contracts.

Professional

Complete 50 contracts
Grindy
Refer to
"Boss" for details on completing contracts.

Boss

Complete 100 contracts
Grindy
Contracts are the "jobs" of the game. In order to complete a contract, the investigation must be completed with a correctly identified ghost, and at least one player must survive/extract via the truck. Complete those tasks 100 times, and the trophy will pop.

Chump Change

Spend $1
While in the lobby area, go over to the store and spend $1 to pop the trophy.

Fat Stack

Spend $10,000
Rack up at least $10k, then head to the store in the lobby and spend away until the trophy pops. Spend money as you go, or all at once; it doesn't matter. Tip: Buying clothing does not count toward this trophy.

Cash Cow

Spend $50,000
Grindy
Rack up at least $50k, then head to the store in the lobby and spend away until the trophy pops. Spend money as you go, or all at once; it doesn't matter. Tip: Buying clothing does not count toward this trophy.

Break The Bank

Spend $100,000
Grindy
Last, Rack up $100k, then head to the store in the lobby and spend it all until the trophy pops. Note that one can save up the full $100k, then spend it all at once at the store to pop all the related trophies one after another. Another option if playing Co-op is to have the Co-op partner(s) buy and upgrade the tools in their game, allowing one to save up the $100k to spend in one's own game. A money farming method can depend on one's choice to use the custom difficulty or not. If using custom difficulty, set the custom game with a high reward multiplier, such as 5x to 6x, while keeping 3 evidence enabled and playing on small maps. If not using custom difficulty, playing on Insanity on small maps would be the other option to farm money.

No More Training Wheels

Complete Training
Complete the training tutorial to unlock the trophy.

Extra Mile

Complete 50 optional objectives
Grindy
Each job has a list of optional objectives posted in the truck, which will vary from job to job. The list is composed of 3 optional objectives. Once 50 of these optional objectives have been completed, the trophy will pop.

They're here

Witness a Poltergeist ability
To unlock this trophy, the player must witness a poltergeist throw multiple objects at the same time in person. This means the player must witness the ability in person and cannot watch it through the truck's cameras. The setup: 1. Find the ghost room. 2. Gather a pile of small items (plates, cups, tools, etc.) in the ghost room. 3. Wait for the ghost to throw all the items. If done correctly, the trophy will pop and the identity of the ghost will be confirmed as a poltergeist.

The Bait

Get killed by a Banshee in multiplayer
Multiplayer
Co-op
Internet Required
Must be completed in a multiplayer match per the trophy description, so at least one other player is needed. The best way to confirm a banshee is to hear screaming or screeching through the parabolic microphone. Once a banshee is confirmed, sit inside its area until it hunts and let yourself become its victim. Once dead the trophy will pop. Note: Keep in mind that a Banshee targets one specific player during hunts, so if you are not its target, have the targeted player leave the investigation area.

Escape Artist

Escape a Revenant
To unlock this trophy, the player must escape and survive a Revenant hunt. Once confirmed that the ghost is a revenant, complete the following: 1. Bring the lighter and incense (smudge sticks). 2. Stand near a safe, pre-planned hiding spot. 3. Get in the Revenant's line of sight Once these steps are complete, wait for the hunt to activate. The revenant needs to sprint at the player, and just before it reaches them the player lights the incense to blind the ghost. Once blinded, the player needs to go to the hiding spot and wait until the hunt ends. If successful the trophy will pop, and the ghost will be correctly identified for the contract. Make sure the Revenant is correctly identified in your journal before ending the contract.

Doom Slayed

Get killed by a Demon ability within the first minute
Custom Game Setup:
  • Set starting sanity to 75%, disable sanity loss, and set sanity pills to restore 5%.
  • Ensure the cursed possession is set to the Monkey Paw.
  • Boost both player and ghost movement speeds.
  • The reward multiplier will be 0x, which can be ignored for this strategy.
    1. 
  • Load into Camp Woodwind.
  • 2. 
  • Consume a sanity pill upon spawning to boost sanity from 75% to 80% (Demon is the only entity that can initiate a hunt at 80% sanity).
  • 3. 
  • Unlock the gate and head directly to the Monkey Paw.
  • 4. 
  • Wish for "more activity" using the paw.
  • 5. 
  • Wait until 1 minute has elapsed starting from opening the map entrance. If a hunt does not trigger during this timeframe, leave the contract.
  • 6. 
  • Repeat the process until a Demon is encountered.
Time Tracking Tip: Use the Parabolic Microphone UPDATE: As of August 2026, Devs patched the ability to earn this using custom settings with a 0x reward multiplier. So ensure custom difficulty settings maintain a multiplier above 0x

Bronze Hunter

Obtain the Bronze Apocalypse Trophy
Grindy
Difficulty Related
Stack
This trophy stacks with the silver and gold hunter trophies. See the description for
Gold Hunter to pop all 3 trophies.

Silver Hunter

Obtain the Silver Apocalypse Trophy
Grindy
Difficulty Related
Stack
This trophy stacks with the bronze and gold hunter trophies. See the description for
Gold Hunter pop all 3 trophies.

Gold Hunter

Obtain the Gold Apocalypse Trophy
Grindy
Difficulty Related
Stack
Obtaining the Gold Apocalypse trophy will retroactively unlock both the Bronze and Silver Hunter trophies as well.

What Ghosts You Want to Farm For

Because you are playing with zero evidence, you must identify the ghost entirely through behavior, hunt speeds, blinking patterns, and audio cues. When resetting for a good run, look for these specific "gimme" ghosts: 1. Deogen: The absolute best ghost to get. During a hunt, a Deogen will sprint directly at you at maximum speed, but it slows down to an absolute crawl when it gets right next to you. If you hear heavy footsteps screeching to a slow crawl near you, it’s a Deogen instantly. 2. Revenant: Easily identifiable by its speed shift. When it doesn't see you, it moves like a snail (slower than normal). The moment it detects you through line-of-sight, voice, or active electronic equipment, it becomes terrifyingly fast. 3. Hantu: Listen to its speed during hunts and watch for its breath if you manage to freeze the room (though harder on a large map, its constant speed changes tied to temperature or a distinct fast hunt profile give it away). 4. Moroi / Thaye: Both feature extreme, distinct baseline speeds. A Thaye starts fast and ages/slows down over time, while a Moroi is consistently much faster than a standard ghost and curses your sanity drain. Their velocity makes them stand out immediately compared to a standard-speed ghost. 5. Phantom: If you try to snap a photo of the ghost during a ghost event and it instantly disappears while *keeping* the event going without static on your screen, it's a Phantom. With a Deogen, it'll automatically run to where you are. Because of their movement ability, it'll get slower when it's closer to you. Perfect opportunity to perform the three required objectives and to get a ghost photo needed for Gold Apocalypse. If you farm for a Deogen only, you can use the front room on the left to loop it around the table, when you are looking at it, it walks slow enough it won't catch you as long as you are still moving. Objectives to Avoid (Restart if You Get Them): - Prevent a hunt with a crucifix - Witness a ghost event - Detect a sound with a parabolic mic If you need an EMF reading, have a lit candle near the Deogen. When the Deogen comes close, it'll have a chance to blow the candle out, thus getting an EMF activity.

Bare Essentials

Unlock all tier one equipment
Refer to
"Fully Loaded" for details about unlocking equipment tiers.

Tools of the Trade

Unlock all tier two equipment
Refer to
"Fully Loaded" for details about unlocking equipment tiers.

Fully Loaded

Unlock all tier three equipment
Grindy
Equipment tiers unlock as the player levels up, so check the store periodically to see which equipment tiers are available. Some Tier I will be available from the start, with additional equipment unlocking as the player levels up. Tier III is the highest for the gear, which means the final upgrades will become available as the player approaches the level required to prestige. Make sure to buy all of the gear at each tier to unlock the corresponding trophy. If looking to pop multiple trophies in a short time, the player can hold out and wait until they can prestige (level 100), while also saving their money ($100k), and unlock Tier III equipment. Once those three requirements are met, buy all the tiers of equipment, thus spending the $100k, and once those parts are finished, prestige the player. That's multiple trophies earned after a solid grind..

Flawless Execution

Complete a perfect investigation
In order to complete a perfect investigation, the following must be completed: 1. Correctly identify the ghost 2. Complete all 3 optional objectives 3. Pick up the bone 4. Fill every media slot with unique items 5. Survive As long as those 5 objectives are completed, the trophy will pop at the end of the mission. More details for each task can be found below. 1. Be sure to use the information above to accurately choose the right ghost. 2. The optional objectives can be found in the van to the right of the camera screens and will be random each match. 3. Each map will always have a bone to find, and it will be part of the human skeleton (skull, spine, ribs, femur, hand, foot, etc.). Once found, make sure to take a photo of it first, then pick it up. 4. The media slots are for photos of unique findings within the map such as bones, pieces of ghost evidence, cursed objects, summoning circles, and anything that is not normal for the level. 5. Make sure to avoid hunts by hiding or being in the van. If choosing the former, be sure to have incense and a lighter to keep the ghost away long enough to find a hiding spot.

Director

Create a custom difficulty
Open the contract setup board, select the difficulty tab and switch to custom difficulty. Change any game setting, then save the custom preset.. Once the custom preset is saved, the trophy will pop. The custom preset does not need to be played to pop this trophy.

Dedicated

Complete 30 daily tasks
On either the main menu or in the van, check the clipboard to see the daily tasks. There will be 4 new tasks each day, which are random but are generally pretty easy. If all 4 tasks are completed each day, it should take 8-9 days to complete all 30 tasks.

Devoted

Complete 10 weekly tasks
Weekly tasks are found in the same location as the daily tasks (the clipboard). Instead of 4 tasks, there are 3 tasks, and they reset each week. If all 3 tasks are completed each week, it should take 4 weeks to complete all 10 tasks.

Challenger Approaching

Complete a weekly challenge mode
Reference
"Taking All Challenges" for steps and an exploit to complete the challenge mode.

Rise to the Challenge

Complete the weekly challenge mode 5 times
Reference
"Taking All Challenges" for steps and an exploit to complete the challenge mode 5 times.

Taking All Challenges

Complete the weekly challenge mode 10 times
Weekly challenge modes change every week. You will play a random mission with different challenges to complete while hunting the ghost.
  • You can complete all 10 weekly challenges faster by using the console date/time change exploit.
  • Set your console date to September 11, 2023.
  • This specific date configuration grants access to Tier 3 equipment on the first house map (6 Tanglewood Drive).
1. Start with the game closed 2. Settings > Network > Settings > Connect to the internet > OFF 3. Settings > System > Date and Time > Set Date and Time > [Input Date] 4. Boot up the game and select "Stay Offline" 5. Return to settings, turn Wi-Fi back ON 6. Return to the game, select "Go Online" 7. From there, select your mode and complete the challenge
#singleplayer
#multiplayer
#trophy-achievement
#crossplay

Community feedback

0 comments
Add a comment
Tip
Question
Thanks
Sign in to comment
By KobaltXero (@kobaltxero)
Published 2026-11-02
Updated 2026-11-02
Report an error
Stay in the Cabin
Your next game. Your next trophy.
Gaming news, community guides, and a community focused on 100% completion.
© 2026 The Hunter's Cabin. Keep the hunt alive.
Disclaimer: The Hunter’s Cabin is not affiliated with or endorsed by Sony or PlayStation, Microsoft or Xbox, or Valve or Steam.
Powered by
RocMTSSolutions LLC.