Login
Home
/
Guides
/
Halo: Campaign Evolved Trophy Guide
Back

Halo: Campaign Evolved Trophy Guide

Updated Just now
5.0
Humanity’s last line of defense stands on a mysterious ringworld. Master Chief faces alien armades, ancient secrets, and impossible odds in the iconic sci-fi shooter that revolutionized gaming.
Game
Halo: Campaign Evolved
PS5 • Xbox • PC
5/10 · Balanced
25 - 30 Hours
1
favorites
53
views
100%
approval
2
0

Trophy Roadmap

Use this roadmap to understand the main path through Halo: Campaign Evolved. Review the difficulty, estimated time, platform coverage, walkthrough notes, and trophy-specific tips before starting your next clean-up run.

Walkthrough

Tap a section to jump or scroll through the detailed breakdowns below.
How to play Halo
This title brings the classic Halo experience into the modern era, introducing updated movement mechanics that refine and elevate the original gameplay. Overall, Halo: Campaign Evolved features a straightforward achievement list, including standard difficulty trophies, four collectibles per level, level remixes, and a few miscellaneous tasks with the legendary LASO run standing as the ultimate challenge. Tackling the campaign is much faster and easier with a full fireteam of four, allowing you to make quick work of enemies on higher difficulties.
Controls
Recommended Weapons
To handle tough enemies and strip shields efficiently, focus on strong weapon pairings. Excellent options include:
Plasma Pistol charged shot paired with the BR, pistol for quick and easy shield breaks and headshots.
Needle Rifle (for stripping shields) only in the new pre missions.
Shotgun will naturally blast anything apart. Follow it up with a melee to make quick work of almost all enemies: Energy Sword, Rocket Launcher, or Fuel Rod Cannon (for heavy damage and fast kills). Mastering advanced traversal techniques is essential for skipping tough encounters or reaching hard to find areas:
Grenade Jumping: Using the blast radius of a grenade to launch yourself to higher ledges. Throw a grenade at your feet, wait a few seconds for a perfectly timed boost in jumping.
Crouch Jumping: Crouching mid-jump to clear obstacles and raise your height.
Some things to note: All misc trophies that require you to play a level and do something specific like
Hot Streak or
All yield no shield, they only count if everyone in your party does it and reloading the checkpoint if someone were to fail, does not work the only trophy that this doesn’t apply to is
Arms Length.
Recommended Roadmap to Completion
Phase 1: Base Playthrough
Phase 2: The LASO Run
Phase 3: Clean-Up
Heroic / Legendary
Canon difficulty practice
Learn map layouts & enemy spawns
Grab all collectibles & skulls
Legendary (All Skulls On)
Utilize community skips
Rely on Plasma + Precision combos
Coordinate with co-op teammates
Easy / Normal Difficulty
Level-specific trophies
Cumulative combat tasks
Relaxed trophy sweep
All images in this guide are from myself of the official halo manual/artbook.
Campaign Remix & Skulls
Campaign Remix is an alternate game mode unlocked by collecting any two Skulls during the Halo: Combat Evolved campaign. This mode allows you to replay completed missions with the following active modifiers:
Randomized Enemies: Enemy spawns and types are completely shuffled.
Remixed Weapon Pickups: Weapon drop locations and availability are altered.
New Visibility Effects: Fresh visual filters and effects change the atmosphere.
Assorted Modifiers: A grab-bag assortment of wild Skull effects.
The moment you unlock Remix mode, you automatically receive and enable three default Skulls (Adaptation, Reload, and Armistice) that can be used in both standard playthroughs and Remixed campaigns. Before starting, you can roll for a randomized visibility effect and an assortment of other gameplay altering Skulls, or you can manually curate the modifiers to customize your experience.
💀 Halo Skulls Guide
Skulls add variety, challenge, and chaos to the campaign experience.
Standard & Debuff Skulls
Skull
Effect
Angry
Enemies fire their weapons faster and more frequently.
Black Eye
Your shields will only recharge when you melee enemies.
Blind
Your HUD and weapons do not appear on screen.
Catch
Enemies throw and drop more grenades.
Eye Patch
Auto-aim is completely disabled for all weapons.
Famine
Weapons dropped by enemies contain half the standard ammo.
Fog
Disables the Motion Tracker.
Foreign
Players cannot use weapons from another faction.
Ghost
Enemies no longer flinch when taking fire.
Iron
Dying in co-op resets to the last checkpoint; dying in solo restarts the level.
Malfunction
Upon respawning, a random element of your HUD vanishes.
Mythic
Enemies have increased health.
Recession
Every shot expends twice the normal amount of ammo.
That's Just... Wrong
Enemies have increased awareness of the player's presence.
Thunderstorm
Upgrades the rank/tier of most enemies.
Tilt
Enhances damage multipliers (e.g., Plasma deals MORE damage to shields, but LESS to health).
Tough Luck
Enemies always go berserk, constantly dodge, and never retreat.
They Come Back
Flood Combat Forms reanimated by Infection Forms are much more dangerous.
Fun & Utility Skulls
Skull
Effect
Acrophobia
Allows flying/hovering through the air. (The Corps: Now issue rifles AND wings...)
Bandana
Grants infinite ammo and infinite grenades.
Boom
Increases explosion radius by 2x.
Cowbell
Reduces object physics mass, making items/bodies launch much further.
Grunt Birthday Party
Precision headshots on Grunts produce confetti and cheering celebrations.
Grunt Funeral
Grunts explode in a burst of plasma upon death.
IWHBYD
(I Would Have Been Your Daddy) Unlocks rare and humorous dialogue lines.
Piñata
Meleeing enemies causes them to drop grenades.
New Skulls
Skull
Effect
Adaptation
Randomizes the enemy factions present in the mission.
Armistice
Enemy factions never fight one another.
Efficient
Enemies killed while the player is at full health drop more ammo.
Endurance Spec
UNSC vehicles cannot be damaged.
Floor is Lava
Take continuous damage whenever touching the ground.
Give & Take
Firing your weapon drains shield energy, but dealing damage recharges it.
Hip Fire
Disables all weapon zoom functionality.
Johnny Ammo Seed
Reloading discards all remaining rounds left in the current magazine.
Leadhead
Headshots no longer deal extra damage or instant kills.
Magnified
60-round magazines for the Assault Rifle are now standard-issue.
Perspective
Switches the player camera to a third-person view.
Pop
Shooting Flood in their weak points causes them to explode.
Reload
Randomizes pre-placed weapons throughout the mission.
Speed Limit
Disables sprint entirely—take your time and enjoy the sights!
Stowed Reload
Holstered weapons continue to reload while stowed.
Temperamental
Friendly AI will turn hostile much faster if you kill allies.
LASO (Legendary All Skulls On) What to Expect
In the Halo universe including in Halo: Campaign Evolved it represents the absolute pinnacle of difficulty, intentionally crafted to push players to their absolute limit. To understand LASO, you first have to break down its two components: 1. Legendary Difficulty: The highest base difficulty setting in the game. Enemies deal massive damage, fire aggressively, and have vastly increased health. 2. Skulls: Optional gameplay modifiers hidden throughout campaign levels. While a few are goofy, most introduce brutal handicaps disabling your motion tracker (Fog), preventing your shield from regenerating unless you punch an enemy (Black Eye), wiping out unused ammo when you reload (Johnny Ammo Seed), or forcing you to restart the entire level if you die playing solo, last checkpoint if running coop (Iron). When you activate LASO, you turn on Legendary difficulty alongside a preset stack of 17 debilitating skulls simultaneously. LASO turns Halo from a standard action shooter into a grueling, tactical puzzle game where a single misstep or missed shot means instant death. Arguably, LASO is the hardest thing you can attempt in Halo, and the developers designed it to feel nearly impossible. However, the community always finds a way through. Level Skips & Out-of-Bounds Glitches: Speedrunners and community creators regularly discover terrain skips, despawn tricks, and geometry clips to bypass entire firefights. I will be updating the
MYTHIC trophy with more tricks and tips as they are found. Overpowered Weapon Combos: Succeeding on LASO relies heavily on specific gear synergies like combining plasma weapons to instantly drop enemy shields before swapping to precision weapons for headshots. Overpowered Friends: Playing in co-op spreads the target load and allows teammates to coordinate revive cycles or shield-recharging melees.
The LASO Prerequisite Before you can attempt the legendary LASO (Legendary All Skulls On) run the ultimate challenge on the list you must first collect all 17 skulls hidden across the normal campaign. Unlocking every skull is mandatory to activate the LASO mode.
Legendary All Skulls On (LASO) Set
Skull
Effect
Iron
Dying in co-op resets you to your last checkpoint; dying while solo restarts the level.
Black Eye
Your shields will only recharge when you melee enemies.
Fog
Motion Tracker is disabled.
Famine
Weapons dropped by enemies contain half the ammo.
Thunderstorm
Upgrades the rank of most enemies.
Mythic
Enemies have increased health.
Grunt Birthday Party
Grunt headshots produce legendary celebrations.
IWHBYD
It would have been your dialogue.
Boom
Explosion radius is increased by 2x.
Eye Patch
All auto-aim is disabled for all weapons.
Grunt Funeral
Grunts die in a blaze of plasma.
Malfunction
Upon respawn, a random element of your HUD no longer appears.
That's Just Wrong
Enemies have increased awareness of the player.
Speed Limit
Take your time, enjoy the sights! Disables sprint.
Pop
Shooting Flood in their weak point causes them to explode.
Temperamental
Allies will attack the player more quickly if the player kills a friendly.
Johnny Ammo Seed
When reloading you lose the ammo remaining in the discarded clip.
Weapons
🟡 Forerunner Weapons
Weapon
Type / Ammo
Combat Role & Key Info
Sentinel Beam (NEW USABLE)
Continuous Energy Beam
Dropped by Aggressor Sentinels. Fires a continuous laser stream that deals high damage to Flood forms, but overheats quickly.
Halo Enemies
Jiralhanae (Brutes) (EXPANDED)
Minor, Berserker
Aggressive shock troops. Unshielded but possess massive health pools. They drop their weapons and go on a high-speed melee frenzy when heavily damaged.
☣️ The Flood Parasite
Enemy Unit
Forms / Host Type
Combat Behavior & Threat Breakdown
Infection Forms
Pod Infector Swarm
Small, bulbous creatures that attack in overwhelming numbers. Pop easily from automatic fire (AR/SMG), but pop your shields if allowed to latch onto you.
Human Combat Form
Reanimated Marine / ODST
Relentless resurrected human hosts. Highly proficient with firearms (ARs, Shotguns, Rocket Launchers). Shotguns and dismemberment are essential to prevent reanimation.
Elite Combat Form
Reanimated Sangheili
Faster and tougher than human variants. Capable of performing massive leaping melee attacks and wielding plasma weaponry or Energy Swords.
Carrier Forms
Mutated Grunts / Combat Forms
Slow, bloated walking bombs. Upon nearing the player or taking damage, they detonate like a plasma grenade, releasing fresh Infection Forms. Keep your distance!
Pure Forms (NEW)
Tank Form / Ranged Form
100% Flood-biomass constructs introduced in expanded campaign encounters. Heavy front-line brawlers that absorb massive damage and can morph state depending on the distance.
🟡 Forerunner Automatons
Enemy Unit
Variants
Combat Behavior & Threat Breakdown
Aggressor Sentinel
Minor (Silver), Major (Gold)
Hovering automated drones designed to contain Flood outbreaks. Equipped with energy shields and continuous beam lasers. Weak against plasma weapons and charged Plasma Pistol EMPs.
Sentinel Major / Enforcer
Heavy Defense Unit
Up-armored Sentinel variants deploying front-facing energy shields and heavy pulse weapons to suppress infantry and vehicles. Focus heavy weapons on their thrusters or unshielded joints.

Trophy Tips

Detailed notes for each trophy covered in this guide.
Infiltration Anticipation
Complete Truth and Reconciliation.
Story
Co-op
"Truth and Reconciliation" is the third mission of the main campaign.
Installation 04
Complete Halo.
Story
Co-op
"Halo" is the second mission of the main campaign.
Bee Thirty
Complete Silent Cartographer.
Story
Co-op
"Silent Cartographer" is the fourth mission of the main campaign.
The Autumn Leaves
Complete Pillar of Autumn.
Story
Co-op
"Pillar of Autumn" is the first mission of the main campaign.
All Shield, No Yield
Complete any level on Heroic difficulty or higher without taking health damage.
Difficulty Related
Co-op
Mission: The Pillar of Autumn Difficulty: Heroic If you or any teammate takes health damage, reloading the checkpoint will not reset the failure state. You must restart the entire mission from the beginning. Stay back from doorways and use long-range sightlines. Move through rooms systematically rather than rushing in. Throw well-placed grenades into rooms before entering to thin out Grunts and Elites safely. Playing with a full fireteam makes killing enemies easier, but remember: a single health hit on any player forces everyone to restart.
Food Critic
Listen to the Thirsty Grunt talk about his eating habits.
Co-op
Collectible
Mission: The Maw (Rally Point Charlie) Difficulty: Any During the final Warthog escape run, drive past the bridge section where Foehammer attempts extraction. Continue driving through the narrow tunnels until your distance counter reads approximately 750m from the final objective. Look for a right-side shortcut tunnel. 1. Park the Warthog and enter the first entrance of the shortcut tunnel on the right. 2. Step inside and approach the non-hostile Special Ops Grunt sitting among the Flood corpses. 3. Stand close and let his dialogue start to play out regarding his eating habits and "grunty thirst" to unlock the trophy. Crucial Note: You must enter via the first right-side opening in that tunnel. If you bypass it and enter through the secondary exit, the Grunt will not spawn.
Jiralhanae Conservationist
On The Most Dangerous Game don’t kill any rampaging Brutes.
Co-op
Mission: The Most Dangerous Game Difficulty: Any (Easy recommended) Complete the designated encounter without killing any rampaging Brutes. Brutes go on a rampage when the red device on there chest is destroyed. Rampaging Brutes are extremely aggressive, but you do not need to eliminate them to progress. Keep your distance and focus purely on dodging their attacks. Use melee attacks or Plasma Pistols to slow them down, or use sprint to kite them around the arena using cover. Avoid using explosive heavy weapons like Rockets, Fuel Rods, or Frag Grenades, as accidental splash damage can easily kill a rampaging Brute and fail the trophy. If playing with a team, make sure everyone is aware of the objective so no one unintentionally takes down a Brute. Focus purely on survival until the encounter ends.
Clean Lap
On The Maw complete the warthog run without being forcibly ejected from your vehicle.
Mission: The Maw Difficulty: Easy (Recommended) Complete the Warthog escape sequence at the end of The Maw without being forcibly ejected or thrown out of the vehicle. You must play through the entire mission from start to finish you cannot select a specific mid-level checkpoint to earn this trophy. As of right now you also have to be the one driving in order to earn this trophies so its best to do it solo. Also if you start to roll and its not looking good, if you manually get out of the warthog before it forces you out, it wont void this trophy. Set the game to Easy. Enemies during the run can be safely ignored, allowing you to focus entirely on precision driving. You have more than enough time on the countdown timer. Prioritize smooth steering and controlled braking over full acceleration, especially around tight curves and steep ramps. If your Warthog starts to tip or roll, pull your camera view straight up this adjusts the vehicle's center of gravity and helps keep it upright. Stick to the main paved path whenever possible. Avoid hitting obstacles, barrels, or off-center ramps at high speed, as these are the main causes of flips that throw you out.
Arm's Length
On 343 Guilty Spark complete the first floor without taking a hit.
Co-op
Mission: 343 Guilty Spark Difficulty: Easy (Recommended) Take your time clearing each room from a safe distance. Do not rush down corridors or past doorways where Flood forms can drop or spawn unexpectedly. The Co-Op Carrying Method (Easiest) Have a friend host the game while you stay safely behind. Only your character needs to avoid taking damage. If your co-op partner gets hit, it will not void your achievement. Equip modifiers like Boosted Damage and Bottomless Clip. Have your partner lead the charge, mowing down every enemy before they get anywhere near you. Stay back in previously cleared rooms or behind solid cover while your partner handles the firefights.
That’s My Ride
On Assault on the Control Room get to the Banshee before the Elite.
Time-Sensitive
Co-op
Mission: Assault on the Control Room Difficulty: Easy or Normal (Recommended) The section starts immediately after the screen transition titled "If I Had a Super Weapon..." As soon as the door opens onto the bridge, sprint out and locate the two parked Banshees. Focus instantly on one of the approaching Elites. Drop the Elite before he reaches the cockpit a quick plasma grenade or a headshot with a precision weapon works best. On Easy or Normal, the Elites have less health and move slower, making this significantly easier once you learn their spawn locations. If both Elites manage to board the Banshees and take off, immediately pause and revert to your last checkpoint to try again.
Map Quest
Complete The Silent Cartographer without shooting, using grenades, melee, dying, or restarting.
Mission: The Silent Cartographer Difficulty: Easy (Recommended) Vehicle Focus: Warthog Because you cannot attack or restart, this entire mission comes down to driving efficiency, baiting enemy paths, and grabbing Overshields. 1. The Beach & Security Substation As soon as you hit the beach, run directly toward the nearby Warthog without firing a shot. Hop into the Warthog and drive right around the island to the Security Substation (the structure with the locked door override). Park near the entrance, sprint down the halls past the Covenant forces, and hit the control panel to shut down the security override. Grab the Overshields scattered near the substation crates on your way back out to keep your health protected. 2. Reaching the Map Room Get back in the Warthog and drive to the main Cartographer building. Run past the Hunters, Elites, and Grunts guarding the interior ramps. Keep moving laterally do not walk in a straight line, as plasma bolts will quickly shred your shield. Descend to the main terminal, hit the holo-panel to activate the Silent Cartographer, and immediately turn around. 3. Extraction & Clean Escape Head back up the ramps and out of the facility, bypassing any spawned Zealots or Elites. Hop into your Warthog (or sprint on foot if the Warthog is destroyed) down to the extraction point. Hide behind cover/cave walls near the LZ until Echo 419 (the Pelican) descends. Pop an Overshield right before stepping out if you have one, board the Pelican, and hold your interact button to trigger the end-level cutscene. Keep your fingers entirely off everything, even accidentally swinging your fist or dropping a grenade instantly voids the run. The trophy description explicitly bans restarting. If you take a heavy hit or get flipped, do not reload your last checkpoint, you must restart the entire level from the main menu if you fail.
This is My Ship Now
Eliminate Captain Keyes and trap his six avenging Marines in the Autumn’s observation pen.
Mission: The Pillar of Autumn Difficulty: Easy (Recommended) Progress through the level until Captain Keyes hands you the pistol. Once you retrieve your weapon, return directly to the bridge. Shoot Captain Keyes to trigger Cortana's security alarm. This locks down the doors and spawns a squad of 6 invulnerable Marines to hunt you down. The observation pen is the lower pit/shaft located directly at the front end of the bridge room. Because these Marines cannot die, you must physically maneuver them into the pit: Lightly strike the Marines to knock them backward toward the pit. Walk into stragglers to nudge them toward the ledge. Work on the Marines one or two at a time. Avoid sprinting too far ahead, as missing line-of-sight can cause their AI to get stuck behind door frames or bridge pillars.
MYTHIC
Complete the Campaign with LASO enabled.
Difficulty Related
Mode: LASO (Legendary All Skulls On) Active Skulls: 17 Total (Unlockable by collecting hidden skulls in campaign) Core Mechanics: Disables Sprint (Speed Limit), Punishes Reloads (Johnny Ammo Seed), Removes Auto-Aim (Eye Patch), and Causes Flood to Explode on Critical Hits (Pop). 1. Essential Mechanics & Survival Rules "Black Eye" Shield Restoration Since shields never recharge automatically, you must rely entirely on melee attacks to restore shield power. In any major firefight, leave one weak Grunt or minor Jackal alive at the end. Stun or flank them, then deliver a melee strike to bring your shields back to 100%. Managing "Johnny Ammo Seed" & Reloading Discarding a magazine with rounds remaining completely destroys that unused ammo. Never trigger a manual reload on high-capacity weapons (like the Assault Rifle or SMG) mid-clip unless you are fully dry. Weapons that load round-by-round (like the Shotgun) or plasma weapons with battery percentages are your safest picks to avoid wasted ammo. Master "Pop" & "Grunt Funeral" Shooting Flood spore/weak points causes them to explode (Pop), while Grunts drop live plasma grenades upon death (Grunt Funeral). Combine these with Boom (2x explosion radius) to chain-react entire rooms from a safe distance. Because sprint is disabled by Speed Limit, you cannot sprint away from a chain reaction. Always detonate Grunts or Flood from maximum engagement distance. 2. Checkpoint Safety & Exploits The Iron skull resets your entire mission progress upon death in Solo mode. The moment you take lethal damage or know you cannot survive, instantly pause the game and select Save & Quit or reload checkpoint. When you resume from the main menu, you will load right back at your previous checkpoint. Co-Op "Leapfrog" Method In 4-player co-op, a single player's death reverts the entire team to the last checkpoint. Have 1–2 designated clearers push ahead while the remaining team members stay anchored in cover behind a door in a cleared room. Once the next room is secure, the anchors move up. Operation METEORITE (LASO Strategy Guide) Missions: Boarding Action, The Most Dangerous Game, Heavy Burden Mode: LASO (Legendary All Skulls On) Primary Threat: High-tier Covenant forces (Sacristan Order warriors, Ultra Elites, Hunters) without Flood interference. Key Challenge: Extremely tight corridor chokepoints on the Covenant vessel combined with zero auto-aim (Eye Patch) and penalty-heavy reload mechanics (Johnny Ammo Seed). Unlike the main campaign's open outdoor terrain, Operation METEORITE takes place almost entirely within cramped Covenant interiors and closed habitat domes. Your LASO tactics must adjust accordingly: 1. Corridor Chokepoint Funneling (Boarding Action) Narrow ship hallways mean Covenant plasma fire is almost impossible to dodge. Instead of pushing forward, provoke the Elites, backtrack around a corner, and force them into a bottle-neck. With Boom and Grunt Funeral active, throw a single Plasma Grenade at the doorway threshold as Grunts rush through. The exploding drop-weapons will clear the entire corridor behind them. 2. Managing Habitat Domes (The Most Dangerous Game) The habitat domes feature long lines of sight with elevated platforms. Since Eye Patch disables auto-aim, avoid long-range sniper duels against Jackal Snipers and Sacristan warriors. Isolate single Grunts on lower walkways before clearing high platforms to ensure you have a "shield battery" available for a melee recharge (Black Eye). 3. Space Dogfight Survival (Heavy Burden) The Longsword flight/combat section during Heavy Burden can be brutal on LASO due to increased enemy damage and physics impulses. Do not dive straight into Covenant fighter clusters. Circle the outer edge of the debris field, use ship wreckage as physical cover, and pick off enemy Seraphs from long range before approaching the primary cruiser target. Recommended Loadout & Execution Rules Shotgun / Energy Sword and perfect anti-Flood weapons. A melee strike with either instantly recharges your shield while deleting incoming forms. Overcharged Plasma Pistol + Precision Rifle are essential for stripping Ultra and Sacristan Elite shields in single-file hallways before landing manual headshots. Standard Plasma Pistol overcharges chew through shields. Switching to the newly added Needle Rifle lets you land 3-needle supercombos on unshielded Brutes or Elites at range, bypassing their Mythic-buffed health pools completely. Plasma weapons do not suffer from the magazine-dump penalty of Johnny Ammo Seed. Swap to fresh plasma rifles off dead Elites to maintain high firepower without wasting ammo. Take advantage of Johnson's indestructible AI state during infantry sections let him draw initial Covenant aggro before peeking out to land headshots. Flood Eradicator, Sentinel Beam + Plasma Grenades the high tick-rate of the Sentinel Beam triggers the Pop skull instantly on Flood spores and carrier forms. Melt the lead carrier, trigger the Boom explosion, and walk away while the chain reaction clears the corridor. Shotgun / Energy Sword are perfect anti-Flood weapons if careful. A melee strike with either instantly recharges your shield while deleting incoming forms. Mission Tips/Skips (Will continue to update as more are found)
The Pillar of Autumn - You can run past the first breach ship of Covenant, progress to the next enemy set, kill them and backtrack to get full overshield plus a spar with no enemies.
Halo - Ram enemies to kill and clear, it has a crazy amount of health.
The Truth and Reconciliation -
The Silent Cartographer - Ramp skip from the og Halo still works. After getting inside the main building drop off the edge and try to land on the slop of the ramp. In co-op (now supporting up to 4 players), position a 4-seater Warthog sideways in narrow facility chokepoints. Using the vehicle as a mobile barrier bottlenecks zealot pushes into a single kill-zone for plasma grenades.
Assault on the Control Room - While low-level geometry clips are gone, you can still hijack the landing pad Banshee early. Fly directly along the top ceiling skybox boundary to trigger loading zones without rendering the ground-level Wrath and Shade turret encounters.
343 Guilty Spark -
The Library -
Two Betrayals -
Keyes -
The Maw -
Operation: METEORITE (Missions 1 - 3) In the new prequel levels, use Brute Plasma Rifles or Plasma Grenade stun-locks on Sacristan enemies before closing in with a melee to recharge shields. In Mission 2 (Shipboard Infiltration), skip the upper deck firefight by using plasma boosts off the maintenance crates to jump straight into the ceiling ventilation conduits.
Frugal Fire
Equip Famine, Recession, and Johnny Ammo Tree Skulls and beat a mission without running out of ammo.
Mission: The Pillar of Autumn (or The Silent Cartographer) Difficulty: Easy (Recommended) Required Skulls: Famine Skull, Recession Skull, Johnny Ammo Seed Skull Together, these three skulls severely restrict your ammunition reserves by reducing ammo pick-ups, doubling bullet consumption per shot, and discarding remaining clip rounds upon reloading. The easiest way to complete this challenge is to never fire a single bullet. Before launching the mission, ensure Famine, Recession, and Johnny Ammo Seed are toggled ON in the mission select screen. Simply do not press the fire button during the run. If you never spend ammunition, your reserves will never empty. The Pillar of Autumn Route: You start the mission without a firearm, which does not register as running out of ammo. Sprint past non-essential firefights and ignore minor enemy spawns. If an enemy blocks your direct path, rely strictly on melee strikes or body-blocking to move past them. This trophy can easily be stacked alongside pacifist runs on levels like The Silent Cartographer. As long as you complete the level without emptying your weapon's total reserve ammo to zero, the trophy will unlock at the end-level stats screen.
Like Old Times
Complete Two Betrayals with the Speed Limit, Endurance Spec, Hip Fire, and Armistice Skulls enabled.
Mission: Two Betrayals Difficulty: Easy (Recommended) Required Skulls: Armistice: Automatically unlocked after finding any two collectibles. Prevents enemy factions from fighting each other. Speed Limit: Disables the sprint mechanic. Endurance Spec: Makes UNSC vehicles indestructible. Hip Fire: Disables all weapon zoom and aim-down-sights functionality. Because these modifiers mostly strip away modern gameplay mechanics rather than buffing enemy damage, this run is very straightforward on lower difficulties. Since the Flood and Covenant will no longer fight each other due to Armistice, you cannot wait for them to thin each other out in the open areas. You will need to clear clusters yourself. Endurance Spec makes UNSC vehicles completely invincible. Use any available Warthogs or Scorpions to clear exterior zones without risk of vehicle destruction. Select Easy difficulty to make the absence of sprint and weapon zoom non-factors during firefights.
Even Tempered
With the Temperamental Skull activated beat Halo without upsetting anyone.
Mission: Halo Difficulty: Easy (Recommended) Early Mission Skip Skip the initial stand at the structure entirely. Run directly to the right toward the cave, activate the bridge, and proceed into the next zone to save time and eliminate early crossfire risks. Ignore the Warthog dropped by the Pelican. Driving risks accidentally running over erratic Marine AI, which instantly turns the squad hostile. Crash Site Rules & Positioning Do not throw grenades during the crash site rescues. The splash radius and flying debris physics can easily trigger Marine aggro even if they are behind cover. Always position yourself in front of the Marines so they stay behind your line of sight, eliminating the risk of stray bullets hitting them. During heavy dropship waves, resort strictly to melee attacks as enemies exit. On Easy difficulty, this safely clears the landing zone without putting Marines in the crossfire while they crowd the ship.
Hot Streak
With the Floor Is Lava Skull activated beat a mission without jumping or dying.
Mission: Pillar of Autumn Difficulty: Easy Mode: Solo Skulls Required: Floor is Lava (Found in Mission #2: "Halo") The majority of the ship features a slight sloped lip along the bottom of the walls and inside dark tunnels. Walking or standing pressed directly into these sloped edges prevents floor damage, allowing shields and health to fully recharge. While waiting for the starting door to open, stand on the sloped edge of the depressed square used during the original game's shield tutorial. Because the edges are angled, it counts as safe ground. To get over the pipe outside the starting room without jumping: 1. Approach the pipe, turn right, and press forward until your character rises along its upward slope. 2. Once your head hits the ceiling, hold crouch and strafe left to pop up on top of the pipe. 3. Drop down safely on the other side. On Easy difficulty, you can sprint past almost every enemy encounter. You only need to clear three mandatory combat triggers to progress (marked with red HUD indicators when required): Trigger 1: The first three Grunts encountered after receiving your weapon from Captain Keyes. Trigger 2: The three Grunts located outside the first dark tunnel. Trigger 3: The final squad of enemies guarding the escape pod airlock. After clearing each mandatory fight or risky hallway, immediately wedge yourself into a safe wall corner to recharge your health and shields before pushing forward.
Make Them Count
Kill 100 enemies with headshots.
Headshot and kill any enemy type and will likely unlock naturally as you play through the campaign. If you want to track your progress easily, enable the Grunt Birthday Party skull the signature burst of confetti and cheers will instantly confirm every successful headshot. If you still need to farm remaining kills, simply target any group of Grunts during your playthrough. Kill, reload checkpoint.
Claims Adjuster
Break off 50 Vehicle parts.
Mission: Heavy Burden Difficulty: Any A great spot to quickly knock this out is during the last checkpoint of Heavy Burden the flying portion. Focus on targeting enemy vehicles, then restart the checkpoint. Your progress will persist/accumulate, letting you hit 50 parts in just a few quick loops.
Disarmed
Dismember 100 Flood parts.
You will encounter plenty of Flood throughout the campaign, so this may come naturally depending on your playstyle. To speed up progress, target the limbs and tentacles of Flood Combat Forms using high-precision weapons or shotguns before taking them down completely. Frags work best! If you need to farm remaining dismemberments, load into any heavy Flood encounter (such as missions like Keyes), focus purely on shooting off appendages, and reload your checkpoint to quickly stack progress.
New Whip
Hijack 10 Vehicles.
To hijack a vehicle, sprint up to an enemy-driven vehicle (like a Ghost) and press the interact button when the prompt appears to kick the driver out and take control. If you want to farm it quickly, find an area with respawning enemy vehicles, hijack one, step out, let an enemy jump back in, and hijack it again. You can also reload your checkpoint after a hijacking loop to rapidly reach 10.
Plate Tectonics
Break off 25 Hunter backplates.
Hunters are protected by heavy armor, but their vulnerable orange flesh on their backs is covered by a removable backplate. To pop a backplate, bait a Hunter into charging or swinging, dodge around behind it, and focus heavy fire (such as shotgun shells, sniper rounds, or precision plasma fire) directly onto its back. Find any campaign encounter with a pair of Hunters. Focus all your fire on one Hunter's back until the armor plate shatters off. Once you break the plate, pause and reload your checkpoint your progress will save, allowing you to repeat the process on the same Hunters until the achievement unlocks.
Bad Gas
Destroy 100 Grunt backpacks.
Grunts carry methane tanks on their backs, which can be shot to cause a small explosion or send the Grunt flying like a rocket. Precision weapons (such as the DMR, Battle Rifle, or Magnum) make hitting their tanks from the front or side much easier, though flank shots or shooting fleeing Grunts works best. This will likely accumulate naturally over your campaign run. If you need to clean it up quickly, load any mission featuring dense groups of Grunts (or enable the Grunt Birthday Party skull for extra feedback). Line up precision shots on their tanks, wipe out the squad, and reload your checkpoint to quickly stack your count to 100.
Mix Master
Complete an entire Remixed Campaign without dying.
Missions: All 13 Missions (10 Campaign Missions + 3 Bonus Missions) Difficulty: Any (Easy Recommended) Mode: Any Mandatory Skulls: Adaptation, Armistice, Reload Forbidden Skulls: Acrophobia
Missions do not need to be completed in one consecutive run and can be tackled in any order. Each deathless level awards 1/13th progress on the tracker. Because the game currently does not display which specific levels have been registered, keep manual notes of your completed levels and verify tracker updates after each one.
You must select Rally Point Alpha as the starting point for every mission. If You Die, Immediately back out to the main menu and restart the mission entirely through the Campaign Remix menu. Restarting from the pause menu, using the Iron skull, or using Save & Quit will fail to track. Recommended Skulls (All Confirmed Working) Bandana - (The Silent Cartographer) – Infinite ammo and grenades. Endurance Spec - (Truth and Reconciliation) – UNSC vehicles become indestructible. Stowed Reload - (The Maw) – Automatically reloads holstered weapons. Magnified - (Pillar of Autumn) – Increases Assault Rifle magazine size to 60.
Beat the Drop
Complete a Remixed Mission without dying.
Check
Mix Master for details.
REMIX!
Complete a Remixed Mission.
Co-op
Mission: Pillar of Autumn (Remixed) Difficulty: Easy Mode: Any (Solo or Co-Op) Skulls Required: None (Optional: Bandana or Magnified for faster clear times) Immediately leave your cryo pod as soon as the sequence finishes and sprint straight for the exit door. Head directly to the bridge, skip past the dialogue after receiving your sidearm, and push toward the maintenance corridors. On Easy difficulty, enemy aggression and accuracy are minimal. Ignore non-essential Covenant engagements and run straight toward objective waypoints. You only need to stop and clear enemies at forced door locks (such as the first group of Grunts after leaving Keyes and the enemies near the escape pods). Follow the nav markers straight to the escape pod bay. Toss a grenade into the final cluster of Grunts and Elites guarding the airlock, clear the remaining targets, and enter the pod to finish the level.
Collector’s Addition
Find all skulls and terminals in the game.
Collectible
Check
Headhunter for all skull and terminal details.
Headhunter
Collect all 39 Skulls.
Collectible
Unlocked Automatically
Earned after collecting any 3 Skulls:
Adaptation
Reload
Armistice
Mission 1: The Pillar of Autumn
Skulls:
Speed Limit: Located in the Cryo bay right at the start. Climb the storage containers on the left to reach the overhead catwalk.
Magnified: Found in the armory (room B02L) before heading to the bridge, resting on top of the central weapon racks.
Perspective: On the bridge, drop down into the lower pit beneath the crew consoles.
Terminal:
Approach (#01): In the observation room adjacent to Chief's Cryo-pod bay. Exit the room after Cortana speaks, take an immediate left, and locate the terminal tucked inside the back of the red-lit room.
Mission 2: Halo
Skulls:
Grunt Funeral: Found on the exterior top of the metal Forerunner spire structure where marines are trapped underground.
Give & Take: Follow the winding river into the dark cave section; sitting on a rock near floating green bugs.
Floor is Lava: At the rocky lifeboat rescue zone, jump across the rock formations to reach a lower ledge on the right.
Terminal:
Forgotten (#02): Inside the subterranean Forerunner structure where you rescue the second group of Marines, located on a lower wall panel near the glowing light shaft.
Mission 3: The Truth and Reconciliation
Skulls:
Iron: Outside near the gravity lift, walk up to the cliff edge and look down to spot it resting on a narrow ledge.
Endurance Spec: Inside the ship room where you unlock doors for marines; jump along the top of the room's high pillars.
Foreign: Inside the first floor hangar bay, rush through the locked door right as enemies/Hunters spawn out of it.
Terminal:
Inquisitor (#03): Inside the ship's holding block. Head into the room with the energy cells, activate the console on the left to open the forcefields, and find the terminal inside the second cell on the right.
Mission 4: The Silent Cartographer
Skulls:
Bandana: Sitting on the ground inside the natural cave off to the side of the main Forerunner facility entrance.
Acrophobia: Located at the top of the high central Forerunner structure where you first fight Hunters above ground.
Hip Fire: Inside the interior cartographer structure, sitting on a winding ramp roughly mid-way down.
Terminal:
Status Update (#04): After fighting the two Hunters inside the interior facility, head down the hall past the override console and look behind the small partition wall at the far end.
Mission 5: Assault on the Control Room
Skulls:
IWHBYD: Once you enter the room with the Scorpion Tank, clear out all enemies and head toward the ice formation. The IWHBYD skull is tucked right inside. Use a Scorpion to jump up to a small cave hole in the snowbank.
Angry: Resting on top of the metallic archway closest to the canyon wall outside the control room facility.
Cowbell: Ground floor beneath the bridge leading to the control room; sitting on stacked stones under the ramp.
Terminal:
Tangent I (#05): Exiting the ice tunnel into the canyon, head into the cave building on the left before the turret ridge. Go up the ramp and turn right to find it in the corner.
Mission 6: 343 Guilty Spark
Skulls:
Fog: Proceed through the beginning of the level as usual until you reach the large log spanning the gap. Before crossing, head up to the left to get a vantage point overlooking the log.
That's Just... Wrong: As you push deeper into the Forerunner facility, you'll encounter a traumatized marine who has lost his mind. Mercy kill him before continuing.
They Come Back: Once you're back on the surface and made contact with Echo-419, lead the Marines over to the big central structure. Walk right around to the back of it, heading as far away from the Marines' position as you can go. You'll find a large broken branch, with the "They Come Back" skull sitting on a rock right next to it.
Terminal:
Tangent II (#06): After the first Flood encounter, enter the bloody doorway and turn right down the dead-marine hallway. The terminal is tucked in the dark behind the center pillar.
Mission 7: The Library
Skulls:
Tilt: On top of a high ledge in the circular room after you first see Forerunner Sentinels.
Pop: Go down a lift; it's resting on a platform high in the ceiling area of the third defensive area.
Famine: As soon as you reach the 4th floor and the title card “Tools, Guns, Keys to Superweapons” pops up, head through the doorway heading down and look immediately to your right. You’ll find the Famine skull sitting right there.
Terminal:
Tangent III (#07): After the first elevator defense, enter the room with two consoles. Hit the left console, pop the Flood cyst blocking the side door, and find the terminal inside near a dead marine.
Mission 8: Two Betrayals
Skulls:
Tough Luck: Found on a high cliff overlooking the first pulse generator canyon. Use a Banshee.
Black Eye: After shutting down the first generator, take the lift down and step out to face three Forerunner arches. The Black Eye skull is nestled in the Flood biomass directly opposite the middle arch.
Mythic: Obtaining the Mythic skull requires two steps. First, once you hijack a Banshee, fly over to the tall tower and activate the switch on top. This unlocks the door to the platform directly across from the tower. Head inside and clear out a heavy wave of high-ranking Covenant forces; the skull will spawn once all enemies are defeated.
Terminal:
Alone (#08): Right when the mission starts in the Control Room, turn around and run behind the central holographic area to find it on the back.
Mission 9: Keyes
Skulls:
Catch: On Heroic+ and no skulls active, run to the main lift in under 2 mins 20 seconds, kill all the enemies in the lift pad, and go up the lift holding the Square button.
Blind: Upon reaching the first large hangar, drop down and head for the corridor containing a broken Wraith. The skull is sitting at the very end of this hallway.
Piñata: Continuously melee the Captain until you hear squishy, fleshy impact sounds. After enough hits, the Piñata skull will pop out of his Flood form for you to collect.
Terminal:
Consumed (#09): In the lower floor of the crashed cruiser's hangar bay, head through the right door, take two quick lefts in the hallway, and locate it against a sealed door.
Mission 10: The Maw
Skulls:
Stowed Reload: When you enter the cryo room area, you’ll find this skull in the far corner on top of a strut.
Boom: Once you're in the Engine Room, look for a crate sitting on a broken walkway. The Boom skull is resting just past it on a narrow ledge.
Thunderstorm: During the Warthog run, you’ll reach a winding, S-curved section with two shortcut tunnels. Drive into the second shortcut to find the Thunderstorm skull about halfway through the tunnel.
Terminal:
Arrival (#10): Inside the ship's cafeteria room, mounted on the wall directly between two broken vending machines on the middle-right side.
Bonus Mission: Boarding Action
Skulls:
Malfunction: After clearing out the large hangar bay, head up to the walkway overlooking the docked Covenant dropship to find the Malfunction skull.
Johnny Ammo Seed: When Sergeant Johnson mentions taking the high ground, take the gravity lift down. Climb up to the highest level to find the skull resting right here.
Leadhead: After fighting through several chambers packed with aggressive Brutes, you'll reach a room containing a gravity lift. Go through the doorway on the left to find the Leadhead skull at the end of the corridor.
Terminal:
The Path (#11): At Rally Point Delta after taking the elevator up with Johnson, turn around immediately and open the side door to reveal the terminal mounted straight ahead.
Bonus Mission: The Most Dangerous Game
Skulls:
Temperamental: Throughout this mission, you'll encounter a Gold Elite 3 times marked by Johnson as a High-Value Target (HVT). Each time he appears, shoot him enough to pop his shields—he's invulnerable for now, so don't worry about killing him. Later, after freeing the captured Marines and heading outside to the combat arena, the HVT Elite will appear atop one of the ramparts. Break his shields one final time and clear out all remaining enemies; the skull will then spawn inside the central beam.
Recession: Once you step into the big area with the bridge and the Wraith hanging out at the end, turn right around to face the broken gate. Shoot the fusion coils on both sides to light up the torches and unlock the door.
Ghost: As soon as you finish off the four Banshees and head across the bridge, you'll walk into an atrium. Use the tree on the left side to climb to the rocks and get above the door, then check the torch.
Terminal:
Penitent Report (#12): At Rally Point Charlie after opening the second set of cell doors, go down the hallway and take the right side door into the small room.
Bonus Mission: Heavy Burden
Skulls:
Eye Patch: Head up to the upper walkway as soon as you enter the room. The Eyepatch skull is resting right on the edge of the platform next to a doorway. Two Elite Ultra/Majors will come out of this door, so take them out before grabbing the skull.
Grunt Birthday Party: Once you've secured the data, head back through the ship toward ODST Williams. You'll eventually enter a large atrium, where you can find the Grunt Birthday Party skull sitting right on top of the decorative rock formation.
Efficient: Near the end of the mission, take the Covenant gondola until the power cuts. You'll need to hop off to restore power, then ride it under another bridge. Keep going until you see two stations on either side; head to the far-left corner of the left station to grab the Efficient skull.
Terminal:
Harmonious Clarity (#13): At Rally Point Bravo on the ship's bridge, pass through the side door into the armory room, then open the back door to find it hidden behind a weapon rack.
Making a Necklace
Collect 22 Skulls.
Collectible
Check
Headhunter for all skull and terminal details.
Cranial
Collect a Skull.
Collectible
Collect any skull on any level. Check
Headhunter for all skull and terminal details.
Parting Gifts
Find all skulls and terminals in Heavy Burden.
Collectible
Check
Headhunter for all skull and terminal details.
Brute Loops
Find all skulls and terminals in The Most Dangerous Game.
Collectible
Check
Headhunter for all skull and terminal details.
Souvenirs
Find all skulls and terminals in Boarding Action.
Collectible
Check
Headhunter for all skull and terminal details.
No Rush
Find all skulls and terminals in The Maw.
Collectible
Check
Headhunter for all skull and terminal details.
Priorities
Find all skulls and terminals in Keyes.
Collectible
Check
Headhunter for all skull and terminal details.
Outpost Discoveries
Find all skulls and terminals in Two Betrayals.
Collectible
Check
Headhunter for all skull and terminal details.
Timeless Tomes
Find all skulls and terminals in The Library.
Collectible
Check
Headhunter for all skull and terminal details.
Proto Gravemind
Find all skulls and terminals in 343 Guilty Spark.
Collectible
Check
Headhunter for all skull and terminal details.
Stowed in Snow
Find all skulls and terminals in Assault on the Control Room.
Collectible
Check
Headhunter for all skull and terminal details.
Buried Treasure
Find all skulls and terminals in Silent Cartographer.
Collectible
Check
Headhunter for all skull and terminal details.
Plundered
Find all skulls and terminals in Truth and Reconciliation.
Collectible
Check
Headhunter for all skull and terminal details.
Successful Search
Find all skulls and terminals in Halo.
Collectible
Check
Headhunter for all skull and terminal details.
Clean Sweep
Find all skulls and terminals in Pillar of Autumn.
Collectible
Check
Headhunter for all skull and terminal details.
Lore Have Mercy
Activate all 13 Terminals.
Collectible
Check
Headhunter for all skull and terminal details.
Living Legend
Complete the Campaign on Legendary Difficulty.
Stack
Co-op
Story
Difficulty Related
Check
Mythic for harder difficulty details and tips/ tricks
Heroes Never Die
Complete the Campaign on Heroic Difficulty.
Stack
Story
Co-op
Difficulty Related
Check
Mythic for harder difficulty details and tips/ tricks
Birth of a Spartan
Complete the Campaign on Normal Difficulty.
Stack
Story
Co-op
Difficulty Related
Missions: All 10 Core Campaign Missions Difficulty: Legendary, Heroic, or Normal (or higher) Mode: Solo or Co-Op
Weapon Priorities
Plasma Pistol (The Noob Combo): Charged Plasma Pistol shots strip Elite shields instantly, leaving them open to a single follow-up headshot with a Precision weapon. M6D Magnum / Battle Rifle: Essential for quick headshots on unshielded Elites, Jackals, and Grunts. M90 Shotgun: The single most critical weapon once the Flood appears in 343 Guilty Spark and The Library. Close-range shots instantly disintegrate Combat Forms.
Positioning & Firefight Flow
Never push forward with damaged shields. Break line-of-sight behind hard cover and let your shields recharge completely before peeking again. Prioritize targets in this sequence: 1. Jackal Snipers & Heavy Weapon Foes (Fuel Rod / Rocket Flood) 2. Elites (Strip shields first) 3. Infection Forms (Pop them early so they don't reanimate fallen Flood combatants) 4. Grunts & Jackals
Greenhorn
Complete the Campaign on Easy Difficulty.
Story
Stack
Co-op
Difficulty Related
See
Birth of a Spartan for more details.
Personal Space
Complete Heavy Burden.
Story
Co-op
The third bonus mission in the Operation: METEORITE sequence
Tiger Company
Complete The Most Dangerous Game.
Story
Co-op
The second bonus mission in the Operation: METEORITE sequence
Before the Fall
Complete Boarding Action.
Story
Co-op
The first bonus mission in the Operation: METEORITE sequence
Dust & Echoes Evolved
Complete The Maw.
Story
Co-op
"The MAW" is the tenth mission of the main campaign.
Captain’s Orders
Complete Keyes.
Story
Co-op
"Keyes" is the ninth mission of the main campaign.
Double Trouble
Complete Two Betrayals.
Story
Co-op
"Two Betrayals" is the eighth mission of the main campaign.
Protocol Dictates Action
Complete The Library.
Story
Co-op
"The Library" is the seventh mission of the main campaign.
This Stuff is Your History
Complete 343 Guilty Spark.
Story
Co-op
"343 Guilty Spark" is the sixth mission of the main campaign.
Control Alt Delete
Complete Assault on the Control Room.
Story
Co-op
"Assault on the Control Room" is the fifth mission of the main campaign.
Fully Evolved
Collect Every Trophy.
Story
Difficulty Related
Internet Required
Co-op
Stack
Collectible
Job finished, Spartan. You’ve braved the firefights, uncovered every secret, and proved that Spartans never die they just 100% the game. Wear this Platinum with pride.
#singleplayer
#crossplay
#trophy-achievement
#difficulty-heavy
#crosssave

Community feedback

0 comments
Add a comment
Tip
Question
Thanks
Sign in to comment
Stay in the Cabin
Every trophy. Every platform.
Daily intel, verified guides, and a community obsessed with 100% completion.
Live pulse
...
Games Indexed
...
Active Users
Explore
Merch
Community
Creator Tools
Contact Team
Legal
© 2026 The Hunter's Cabin. Keep the hunt alive.
Disclaimer: The Hunter’s Cabin is not affiliated with or endorsed by Sony or PlayStation, Microsoft or Xbox, or Valve or Steam.
Powered by
RocMTSSolutions LLC.