On YouTube and Twitch, two slogans dominated the conversation from start to finish. “No Disc No Buy” and variations of “We Want Destiny 3” or “D3” flooded the comments, often drowning out discussion of the actual reveals. The protest was not subtle. It was organized, repetitive, and clearly aimed at Sony’s recent business decisions rather than any single trailer.
The announcements still landed. Square Enix showed a substantial gameplay segment from Final Fantasy VII Revelation, the closing chapter of the remake trilogy. It featured airship exploration and locked in an April 2027 window. Sucker Punch followed with Ghost of Yōtei post-launch plans: a story expansion called Echoes of Sekigahara and a new combat-focused survival mode titled Most Wanted. Insomniac delivered a final launch trailer for Marvel’s Wolverine, emphasizing brutal melee and story beats ahead of its September 15 release. AdHoc Studio and Supermassive offered a narrative-focused look at Until Dawn 2, confirming a January 2027 date. Housemarque detailed a sizable Saros update called Zenith that adds New Game+, extra modes, and more accessibility options. PlayStation Plus also expanded its classics catalog with Dino Crisis 2, Mega Man X: Command Mission, and the original Ratchet & Clank.
Those reveals earned genuine praise in isolation. Wolverine and the Ghost of Yōtei content in particular drew compliments for visual fidelity and relatively quick studio turnaround. Players still expect Sony’s first-party and close partners to deliver strong single-player experiences.
The frustration, however, sits elsewhere. Sony’s July announcement that it will stop producing physical discs for new PlayStation games starting January 2028 remains the flashpoint. Combined with legal arguments that digital purchases are licenses rather than ownership, as well as emails restating those terms shortly before a fan-organized boycott. The “No Disc No Buy” campaign has become a standing protest at this point. The Destiny 3 chants stem from Bungie’s layoffs, the winding down of Destiny 2, and the underwhelming reception of Marathon. Many players see Sony as responsible for sidelining the franchise after acquiring the studio.
The proof is in the pudding with broader complaints. From fatigue with remasters, $85 limited-edition controllers, as well as sense that corporate priorities have drifted from player-friendly practices. The result is a split mood. Confidence in the games remains high. Though patience with the company’s direction on ownership, physical media, and live-service bets is running low.
While Sony can still put impressive software on screen, a large part of its audience is more interested in telling the company what it no longer wants to buy. It seems though, that Sony no longer cares what the consumer wants, and more about how they can make a quick buck.
There are also rumors online, sourced from (X), that Sony might be seeking legal action against those that are slandering them online. The only thing we can do at this point is wait and watch, while seeing Sony potentially have the biggest tank of their long and successful career.