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Anna
Game Metadata
Release date: 2012-07-11
Developer: Dreampainters Software
Publisher: Kalypso Media
IGDB Details
IGDB match: Anna
IGDB release date: Jul 11, 2012
IGDB rating: 60% from 9 ratings
Genres: Puzzle, Adventure
IGDB platforms: PC (Microsoft Windows), Mac
IGDB developers: Dreampainters Software
IGDB publishers: Kalypso Media
Anna is a 2012 puzzle video game for Microsoft Windows, OS X and Linux. Narratively a psychological horror set in an abandoned sawmill nestled high in the Italian mountains, Anna challenges the player to uncover horrific clues and use them to solve puzzles related to the player character's dark past. The player's behavior does determine the mental health of the main character and change locations and unveil new secrets leading to different endings. On 13 April 2013, the Extended Edition was released which added new environments, puzzles, user interface, music, improved graphics, and a new character. PLOT: The storyline of Anna concerns an amnesiac man who dreams of a sawmill in the mountains near his town. He decides to go there to find out its connection to his missing memories and a woman named "Anna" who seems to be calling out for him, and enters the house by solving puzzles in the garden. He becomes aware that the house is haunted after seeing several strange phenomena. As the protagonist explores, he begins to hear voices belonging to himself and the eponymous Anna, among others. Through these voices and texts found throughout the sawmill, he discovers that he has had an obsessive history with an ancient deity named Anna that he had since forgotten. However, the plot is ambiguous from this point; one interpretation holds that in times of yore, Anna would lure men into worship, causing them to murder those close to them or starve themselves at the feet of her statue, and after she seduced the protagonist, he murdered his own wife and children for threatening his relationship with Anna. The other interpretation paints the protagonist as the villain, meeting a human avatar of Anna in the forest and falling in love with her. However, after she left because of his obsession with her and abusive personality, he sacrificed children to summon her again. The game has three main endings; in an inversion of the norm, the more effort that is put into achieving an ending, the less optimistic the conclusion will be. In the first scenario, the protagonist concludes that Anna was burnt as a witch centuries ago and leaves the house, vowing never to return. In the second ending, the protagonist reminisces about Anna, realizes that he cannot live without her, and opens himself up to possession by her, joining the multitude of mannequins that are found throughout the house. In the third ending, the protagonist remembers killing his real wife after she defiled Anna's statue, and finds the statue, along with dolls of his children, in a small chamber. As the tunnel to the chamber caves in, he realizes that he will stay in the chamber forever, but he does not care because he has "Anna" with him. The plot is ambiguous due to the uncertainty of the protagonist as to whether or not the sawmill is real or merely a dream, as well as the strange phenomena that occur throughout the story and the vague and unconnected nature of the voices. DEVELOPMENT: Dreampainters, the development studio, based the story on legends from the Val D'Ayas region of Italy, particularly one about a sawmill where a lumberjack killed his family. They claimed that the game's focus was on mystery-solving and exploration, with the player being able to discover the plot at their own pace. One of Anna's particularly infamous features, the ability to pick up any object (no matter if it will be used later on in the game), was apparently based on the developers' hatred for adventure games and cartoons where the important objects were made more obvious to the viewer. Anna would reportedly have a feature whereby the game would interpret the player's actions to try and scare them; for example, if a player focused on a particular object for too long, that object would appear more often. However, no such feature appeared in the game. Dreampainters also claimed that the extent of the protagonist's descent into madness would determine the ending, but the ending was actually determined by when the player decided to leave the sawmill. RECEPTION: Anna received mixed reviews from critics. The graphics, story and sound were praised, but it was criticized for the obscurity of its narrative, complexity of its interface, and difficulty of its puzzles. The horror elements were both praised and criticized by different reviews; IGN said that the lack of death removed any sense of threat, while Zero Punctuation praised the horror but claimed the immersion was broken by the necessity of a walkthrough. It received a score of 49.13% on GameRankings and 55/100 on Metacritic.
More IGDB details
Achievements (15)
Helpers (0)
Guides
No guides for this game yet.
Xbox Achievements
400 G
That's all folks!
Finish the game with 100% completion
100 G
0 achievers
Anna, my love
Complete the game with the "The Truth" Ending
50 G
0 achievers
Ghostbuster!
Find all supernatural events in a single playthrough
30 G
0 achievers
The Way of the The Sabot Maker
Reenact all the steps of the Way of the Sabot Maker
30 G
0 achievers
Black Night
Complete the game with the "So Soon" ending.
20 G
0 achievers
Bookworm
Read all books and documents in a single playthrough.
20 G
0 achievers
It's dark here
Get inside the sawmill
20 G
0 achievers
Jump in the house
Complete the exterior section in less than 5 minutes
20 G
0 achievers
Safe
Complete the game with the "Just a scratch" ending.
20 G
0 achievers
Scientific method
Unlock all intuitions in a single playthrough.
20 G
0 achievers
Sherlock
Use "Examine" 100 times in a single playthrough
20 G
0 achievers
Straight to the goal
Complete the game without using the help feature
20 G
0 achievers
Anna Fhtagn
Read all cultism books in a single playthrough
10 G
0 achievers
First Take
Secret
Solve the leaves puzzle without making mistakes.
10 G
0 achievers
Once Upon a Time
Read all fables in a single playthrough.
10 G
0 achievers
Stay in the Cabin
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